Matt Caswell c437757466 Always ensure that init_msg is initialised for a CCS
We read it later in grow_init_buf(). If CCS is the first thing received in
a flight, then it will use the init_msg from the last flight we received. If
the init_buf has been grown in the meantime then it will point to some
arbitrary other memory location. This is likely to result in grow_init_buf()
attempting to grow to some excessively large amount which is likely to
fail. In practice this should never happen because the only time we receive
a CCS as the first thing in a flight is in an abbreviated handshake. None
of the preceding messages from the server flight would be large enough to
trigger this.

Reviewed-by: Rich Salz <rsalz@openssl.org>
2016-11-07 15:22:33 +00:00
..
2015-10-30 08:38:18 +00:00
2016-11-04 12:09:45 +00:00
2016-08-18 14:02:29 +02:00

State Machine Design
====================

This file provides some guidance on the thinking behind the design of the
state machine code to aid future maintenance.

The state machine code replaces an older state machine present in OpenSSL
versions 1.0.2 and below. The new state machine has the following objectives:
    - Remove duplication of state code between client and server
    - Remove duplication of state code between TLS and DTLS
    - Simplify transitions and bring the logic together in a single location
      so that it is easier to validate
    - Remove duplication of code between each of the message handling functions
    - Receive a message first and then work out whether that is a valid
      transition - not the other way around (the other way causes lots of issues
      where we are expecting one type of message next but actually get something
      else)
    - Separate message flow state from handshake state (in order to better
      understand each)
      - message flow state = when to flush buffers; handling restarts in the
        event of NBIO events; handling the common flow of steps for reading a
        message and the common flow of steps for writing a message etc
      - handshake state = what handshake message are we working on now
    - Control complexity: only the state machine can change state: keep all
      the state changes local to the state machine component

The message flow state machine is divided into a reading sub-state machine and a
writing sub-state machine. See the source comments in statem.c for a more
detailed description of the various states and transitions possible.

Conceptually the state machine component is designed as follows:

                        libssl
                           |
---------------------------|-----statem.h--------------------------------------
                           |
                    _______V____________________
                   |                            |
                   |    statem.c                |
                   |                            |
                   |    Core state machine code |
                   |____________________________|
        statem_locl.h     ^          ^
                 _________|          |_______
                |                            |
   _____________|____________   _____________|____________
  |                          | |                          |
  | statem_clnt.c            | | statem_srvr.c            |
  |                          | |                          |
  | TLS/DTLS client specific | | TLS/DTLS server specific |
  | state machine code       | | state machine code       |
  |__________________________| |__________________________|
               |        |_______________|__       |
               |        ________________|  |      |
               |       |                   |      |
   ____________V_______V________   ________V______V_______________
  |                             | |                               |
  | statem_both.c               | | statem_dtls.c                 |
  |                             | |                               |
  | Non core functions common   | | Non core functions common to  |
  | to both servers and clients | | both DTLS servers and clients |
  |_____________________________| |_______________________________|