#include "symboltableentry32.h" #include "machofile.h" SymbolTableEntry32::SymbolTableEntry32(MachOFile& file, struct nlist* entry, char* stringTable) : SymbolTableEntry(file, stringTable), entry(entry) { } const char* SymbolTableEntry32::getInternalName() const { return &stringTable[file.getUint32(entry->n_un.n_strx)]; } unsigned int SymbolTableEntry32::getInternalType() const { return entry->n_type; }