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103 lines
2.1 KiB
C++
103 lines
2.1 KiB
C++
#ifndef NODE_H
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#define NODE_H
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#include <QTcpServer>
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#include "ETcpSocket.h"
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#include <QTimer>
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#include "basepackage.h"
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#include "syncpackage.h"
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/**
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* @brief The Node class is tcp server class
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*/
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class Node:public QTcpServer{
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Q_OBJECT
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private:
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QTimer *timer;
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int index;
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protected:
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QList<ETcpSocket*> clients;
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bool fBroadcaster;
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int step;
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private slots:
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void synced();
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void acceptError_(ETcpSocket*);
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void newConnection_();
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void readData(ETcpSocket*_client);
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public:
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Node(const QString &addres = DEFAULT_ADRESS, int port = DEFAULT_PORT);
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/**
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* @brief isBroadcaster
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* @return true if this node is server
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*/
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bool isBroadcaster()const;
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/**
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* @brief setBroadcaster set new state for this node
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*/
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void setBroadcaster(bool newValue);
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/**
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* @brief WriteAll send package to all connected clients
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*/
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void WriteAll(const QByteArray&);
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/**
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* @brief disconnectClient disconet a client
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*/
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void disconnectClient(ETcpSocket*);
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/**
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* @brief getClients
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* @return list of all connected clients
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*/
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QList<ETcpSocket*>* getClients();
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/**
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* @brief addNode add new client for network
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* @param node if of node
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* @param port port of node
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* @return true if all done
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*/
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bool addNode(const QString &node, int port);
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/**
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* @brief addNode a connected node
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* @param node tcp socket
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* @return true if all done
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*/
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bool addNode(ETcpSocket* node);
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~Node();
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signals:
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/**
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* @brief Error signal when a error detected
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*/
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void Error(QString);
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/**
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* @brief Message signal when accepted a mewssage from other node
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*/
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void Message(ETcpSocket*);
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/**
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* @brief ClientDisconnected - signal when node disconected from this node
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*/
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void ClientDisconnected(ETcpSocket*);
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/**
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* @brief ClientConnected signal when connected a new node
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*/
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void ClientConnected(ETcpSocket*);
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/**
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* @brief NodeSynced emited when socket synced
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*/
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void NodeSynced(ETcpSocket*);
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};
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#endif // NODE_H
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