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38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
//#
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//# Copyright (C) 2021-2021 QuasarApp.
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//# Distributed under the GPLv3 software license, see the accompanying
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//# Everyone is permitted to copy and distribute verbatim copies
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//# of this license document, but changing it is not allowed.
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//#
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#include "wood.h"
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namespace JungleLvl {
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Wood::Wood(): CRAWL::IWorldItem(AUTO_CLASS_NAME) {
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QStringList mashes {
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"qrc:/mesh/meshes/Wood/Wood_1.mesh",
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"qrc:/mesh/meshes/Wood/Wood_2.mesh",
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"qrc:/mesh/meshes/Wood/Wood_3.mesh",
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"qrc:/mesh/meshes/Wood/Wood_4.mesh",
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"qrc:/mesh/meshes/Wood/Wood_5.mesh",
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"qrc:/mesh/meshes/Wood/Wood_6.mesh",
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"qrc:/mesh/meshes/Wood/Wood_7.mesh",
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"qrc:/mesh/meshes/Wood/Wood_8.mesh",
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};
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setMash(mashes[rand() % mashes.size()]);
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setBaseColorMap("qrc:/mesh/meshes/Wood/Wood_Base.jpg");
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setNormalMap("qrc:/mesh/meshes/Wood/Wood_Normal.jpg");
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setRoughnessMap("qrc:/mesh/meshes/Wood/Wood_Roughness.jpg");
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setSize({1,1,1});
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setRotation(QQuaternion::fromEulerAngles({0,0, static_cast<float>(rand() % 360)}));
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}
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void Wood::onIntersects(const IWorldItem *) {
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}
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}
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