mirror of
https://github.com/QuasarApp/Snake.git
synced 2025-04-29 11:14:40 +00:00
177 lines
3.3 KiB
C++
177 lines
3.3 KiB
C++
//#
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//# Copyright (C) 2021-2021 QuasarApp.
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//# Distributed under the GPLv3 software license, see the accompanying
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//# Everyone is permitted to copy and distribute verbatim copies
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//# of this license document, but changing it is not allowed.
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//#
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#include "engine.h"
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#include <QQmlComponent>
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#include <Crawl/guiobject.h>
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#include "Crawl/iworld.h"
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#include <QThread>
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#include <quasarapp.h>
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#include "Crawl/icontrol.h"
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#include "QDateTime"
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#include "QtConcurrent"
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namespace CRAWL {
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Engine::Engine(QObject *parent): QObject(parent) {
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}
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Engine::~Engine() {
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stopRenderLoop();
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}
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QObject *Engine::scane() {
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return _scane;
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}
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void Engine::setQmlEngine(QQmlEngine *newEngine) {
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if (_engine == newEngine)
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return;
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_engine = newEngine;
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}
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void Engine::setWorld(IWorld *world) {
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if (_currentWorld == world)
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return ;
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if (_currentWorld) {
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_currentWorld->reset();
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}
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_currentWorld = world;
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emit worldChanged();
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if (!prepareNewWorld()) {
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QuasarAppUtils::Params::log("Failed to init world. World name: " + _currentWorld->itemName(),
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QuasarAppUtils::Error);
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_currentWorld = nullptr;
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return;
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}
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startRenderLoop();
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_currentWorld->runAsBackGround();
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}
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void Engine::setScane(QObject *newScane) {
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if (_scane == newScane)
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return;
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_scane = newScane;
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emit scaneChanged();
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}
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QObject *Engine::player() const {
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if (_currentWorld)
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return _currentWorld->_player;
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return nullptr;
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}
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QObject *Engine::world() const {
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return _currentWorld;
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}
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QObject *Engine::menu() const {
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return _menu;
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}
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void Engine::setMenu(QObject *newMenu) {
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if (_menu == newMenu) {
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return;
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}
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_menu = newMenu;
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emit menuChanged();
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}
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int Engine::prepareLvlProgress() const {
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return _prepareLvlProgress;
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}
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bool Engine::start() const {
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if (!_currentWorld)
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return false;
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if (!_currentWorld->isInit())
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return false;
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return _currentWorld->start();
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}
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QObject *Engine::getGameObject(int id) const {
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if (!_currentWorld)
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return nullptr;
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return _currentWorld->getItem(id);
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}
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void Engine::startRenderLoop() {
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if (isRendering())
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return;
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_renderLoop = true;
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_renderLoopFuture = QtConcurrent::run([this](){renderLoop();});
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}
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void Engine::stopRenderLoop() {
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_renderLoop = false;
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_renderLoopFuture.waitForFinished();
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}
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bool Engine::isRendering() const {
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return _renderLoopFuture.isRunning();
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}
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void Engine::setPrepareLvlProgress(int newPrepareLvlProgress) {
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if (_prepareLvlProgress == newPrepareLvlProgress) {
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return;
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}
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_prepareLvlProgress = newPrepareLvlProgress;
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emit prepareLvlProgressChanged();
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}
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bool Engine::prepareNewWorld() {
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if (!_currentWorld->prepare()) {
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return false;
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}
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if (!_currentWorld->userInterface()->init()) {
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return false;
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}
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setMenu(_currentWorld->userInterface());
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return true;
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}
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void Engine::renderLoop() {
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if (!_currentWorld)
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return;
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while (_renderLoop) {
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quint64 currentTime = QDateTime::currentMSecsSinceEpoch();
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if (!_oldTimeRender) {
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_oldTimeRender = currentTime;
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continue;
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}
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_currentWorld->render(currentTime - _oldTimeRender);
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_oldTimeRender = currentTime;
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}
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}
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}
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