57 lines
1.3 KiB
C++

#include "client.h"
#include <QTcpSocket>
namespace ClientProtocol {
void Client::incommingData() {
auto array = _destination->readAll();
if (_downloadPackage.hdr.isValid()) {
_downloadPackage.data.append(array);
} else {
memcpy(&_downloadPackage.hdr,
array.data(), sizeof(unsigned char));
_downloadPackage.data.append(array.mid(1));
}
if (_downloadPackage.isValid()) {
emit sigIncommingData(_downloadPackage.parse());
_downloadPackage.reset();
return;
}
}
Client::Client(QObject *ptr):
QObject (ptr) {
_destination = new QTcpSocket(this);
_destination->connectToHost(DEFAULT_SNAKE_SERVER, DEFAULT_SNAKE_PORT);
connect(_destination, &QTcpSocket::readyRead,
this, &Client::incommingData);
}
bool Client::sendPackage(const Package &pkg) {
if (!pkg.isValid()) {
return false;
}
if (!_destination->isValid()) {
qCritical() << "destination server not valid!";
return false;
}
if (!_destination->waitForConnected()) {
qCritical() << "no connected to server! " << _destination->errorString();
return false;
}
auto bytes = pkg.toBytes();
return bytes.size() == _destination->write(bytes);
}
}