2019-08-07 22:15:26 +03:00

48 lines
1.0 KiB
C++

#include "mainclient.h"
#include "playerclientdata.h"
#include <QSharedPointer>
void MainClient::handleReceivePackage(ClientProtocol::Command cmd, const QByteArray &obj) {
switch (cmd) {
case ClientProtocol::Command::Player: {
auto playerData = QSharedPointer<PlayerClientData>::create();
playerData->fromBytes(obj);
_users [playerData->id()] = playerData;
break;
}
default: return;
}
}
void MainClient::handleLoginChanged(bool logined) {
this->setSubscribe(ClientProtocol::Command::Player, logined, _currentUserId);
}
void MainClient::handleOnlineChanged(bool) {
}
MainClient::MainClient() {
connect(this, &MainClient::sigIncommingData,
this, &MainClient::handleReceivePackage);
connect(this, &MainClient::onlineChanged,
this, &MainClient::handleOnlineChanged);
connect(this, &MainClient::loginChanged,
this, &MainClient::handleLoginChanged);
}
MainClient::~MainClient() {
for (auto &i: _users) {
i.clear();
}
_users.clear();
}