127 lines
2.5 KiB
C++

#include "controller.h"
#include <cmath>
#include <ctime>
#include "diff.h"
#include <lvls.h>
#include "ProfileViewItems/mainmenumodel.h"
Controller::Controller() {
srand(static_cast<unsigned int>(time(nullptr)));
timer = new QTimer();
timer->setInterval(1);
_networkModel = new MainMenuModel(this);
connect(timer, SIGNAL(timeout()), this, SLOT(update()));
connect(_networkModel, &MainMenuModel::newGame, this, &Controller::handleNewGame);
}
Controller::~Controller() {
}
bool Controller::nextLvl() {
if (lvl + 1 >= lvls.size()) {
return true;
}
m_generalLong += static_cast<int>(world.getCurrentLong());
generateDiff(world.init(lvls.value(++lvl)));
startTimer();
return false;
}
void Controller::generateDiff(const QMap<int, GuiObject *>& objs) {
auto removeIds = objectsContainer.keys();
QList<int> addedIds;
for (auto i = objs.begin(); i != objs.end(); ++i) {
if (objectsContainer.contains(i.key())) {
removeIds.removeOne(i.key());
} else {
objectsContainer.insert(i.key(), i.value());
addedIds.push_back(i.key());
}
}
if (removeIds.size() || addedIds.size()) {
Diff diff;
diff.setRemoveIds(removeIds);
diff.setAddedIds(addedIds);
emit gameObjectsChanged(diff);
}
}
void Controller::update() {
if (pause) {
return;
}
world.render();
if(world.isDefiat()) {
stopTimer();
emit finished(false, lvl, world.getCurrentLong());
}
if (world.isEnd()) {
stopTimer();
emit finished(true, lvl, world.getCurrentLong());
}
long_changed(static_cast<int>(world.getCurrentLong()));
generalLongchanged(generalLong());
}
void Controller::handleNewGame() {
world.resetPosition();
WorldRules newGameRules = lvls.first();
lvl = 0;
m_generalLong = 0;
generateDiff(world.init(newGameRules));
startTimer();
}
QObject *Controller::getGameObject(int id) {
return objectsContainer.value(id, nullptr);
}
void Controller::startTimer() {
timer->start();
}
void Controller::stopTimer() {
timer->stop();
}
int Controller::long_() const {
return static_cast<int>(world.getCurrentLong());
}
int Controller::generalLong() const {
return m_generalLong + long_();
}
QObject *Controller::mainMenuModel() const {
return _networkModel;
}
void Controller::buttonPress() {
world.reversClick();
}
void Controller::setPause(bool p){
pause = p;
if (!pause) {
world.unPause();
}
}