117 lines
1.7 KiB
C++

#include "guiobject.h"
GuiObject::GuiObject(const QString &viewTempalte, QObject *ptr):
QObject (ptr) {
m_viewTemplate = viewTempalte;
generateId();
}
double GuiObject::angle() const {
return m_angle;
}
QString GuiObject::texture() const {
return m_texture;
}
void GuiObject::render() {
}
QRectF GuiObject::rect() const {
return QRectF(m_x - m_w / 2, m_y - m_h / 2, m_w, m_h);
}
void GuiObject::setAngle(double angle) {
m_angle = angle;
emit angleChanged(m_angle);
}
int GuiObject::guiId() const {
return m_guiId;
}
QString GuiObject::color() const {
return m_color;
}
void GuiObject::setColor(QString color) {
if (m_color == color)
return;
m_color = color;
emit colorChanged(m_color);
}
double GuiObject::x() const {
return m_x;
}
double GuiObject::y() const {
return m_y;
}
double GuiObject::w() const {
return m_w;
}
double GuiObject::h() const {
return m_h;
}
void GuiObject::generateId() {
static int id = 0;
m_guiId = id++;
}
void GuiObject::setH(double h) {
m_h = h;
emit hChanged(m_h);
}
void GuiObject::reset() {
setX(-1);
setY(-1);
}
int GuiObject::radius() const {
return m_radius;
}
QString GuiObject::viewTemplate() const {
return m_viewTemplate;
}
void GuiObject::setRadius(int radius) {
if (m_radius == radius)
return;
m_radius = radius;
emit radiusChanged(m_radius);
}
void GuiObject::setW(double w) {
m_w = w;
emit wChanged(m_w);
}
void GuiObject::setY(double y) {
m_y = y;
emit yChanged(m_y);
}
void GuiObject::setX(double x) {
m_x = x;
emit xChanged(m_x);
}
void GuiObject::setTexture(const QString &texture) {
m_texture = texture;
emit textureChanged(m_texture);
}