2019-04-30 16:29:36 +03:00

27 lines
595 B
C++

#ifndef UPDATEPLAYERDATA_H
#define UPDATEPLAYERDATA_H
#include "basenetworkobject.h"
namespace ClientProtocol {
class UpdatePlayerData : public BaseNetworkObject
{
private:
SHA256 token;
public:
UpdatePlayerData();
SHA256 getToken() const;
void setToken(const SHA256 &value);
BaseNetworkObject *create() const override;
NetworkClassSize classSize() const override;
QDataStream &writeToStream(QDataStream &stream) const override;
QDataStream &readFromStream(QDataStream &stream) override;
bool isValid() const override;
};
}
#endif // UPDATEPLAYERDATA_H