Snake/SnakeServer/ClientProtocol/ClientProtocol.pro
2019-06-09 17:15:50 +03:00

89 lines
2.5 KiB
Prolog

#
# Copyright (C) 2018 - 2019 QuasarApp.
# Distributed under the lgplv3 software license, see the accompanying
# Everyone is permitted to copy and distribute verbatim copies
# of this license document, but changing it is not allowed.
#
#-------------------------------------------------
#
# Project created by QtCreator 2019-02-12T11:08:54
#
#-------------------------------------------------
QT -= gui
QT += network
TARGET = ClientProtocol
TEMPLATE = lib
DEFINES += CLIENTPROTOCOL_LIBRARY
# The following define makes your compiler emit warnings if you use
# any feature of Qt which has been marked as deprecated (the exact warnings
# depend on your compiler). Please consult the documentation of the
# deprecated API in order to know how to port your code away from it.
DEFINES += QT_DEPRECATED_WARNINGS
# You can also make your code fail to compile if you use deprecated APIs.
# In order to do so, uncomment the following line.
# You can also select to disable deprecated APIs only up to a certain version of Qt.
#DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000 # disables all the APIs deprecated before Qt 6.0.0
CONFIG(release, debug|release): {
DESTDIR = $$PWD/build/release
} else {
DESTDIR = $$PWD/build/debug
}
include($$PWD/../../QuasarAppLib/QuasarLib.pri)
include($$PWD/../../SnakeUtils/SnakeUtils.pri)
include($$PWD/../Qt-Secret/src/Qt-Secret.pri)
SOURCES += \
Objects/basenetworkobject.cpp \
Objects/map.cpp \
Objects/objdata.cpp \
Objects/pubkey.cpp \
Objects/snake.cpp \
clientprotocol.cpp \
client.cpp \
Objects/gamedata.cpp \
Objects/getitem.cpp \
Objects/login.cpp \
networkclasssize.cpp \
Objects/player.cpp \
rsakeyspool.cpp \
server.cpp \
factorynetobjects.cpp \
connectioninfo.cpp \
Objects/updateplayerdata.cpp
HEADERS += \
Objects/basenetworkobject.h \
Objects/map.h \
Objects/objdata.h \
Objects/pubkey.h \
Objects/snake.h \
clientprotocol.h \
clientprotocol_global.h \
Objects/gamedata.h \
Objects/getitem.h \
Objects/login.h \
networkclasssize.h \
client.h \
Objects/player.h \
rsakeyspool.h \
server.h \
cp.h \
config.h \
factorynetobjects.h \
connectioninfo.h \
cpserver.h \
Objects/updateplayerdata.h
include($$PWD/ClientProtocolIncludes.pri)