Snake/SnakeServer/ServerProtocol/serverprotocol.h

101 lines
1.6 KiB
C++

#ifndef SERVERPROTOCOL_H
#define SERVERPROTOCOL_H
#include "serverprotocol_global.h"
#include <QVariantMap>
#define DEFAULT_SERVER "SnnakeServer"
#define DEFAULT_GAME_PORT 7777
namespace ServerProtocol {
enum Type: unsigned char {
Responke = 0,
Request = 1
};
enum Command: unsigned char {
undefined = 0x00,
ping = 0x01,
};
/**
* @brief The Header struct 1 byte
*/
struct Header {
/**
* @brief size - size of package data (not header)
*/
unsigned char size: 4;
/**
* @brief type of package see Type
*/
unsigned char type: 1;
/**
* @brief command of pacage see Command
*/
unsigned char command: 3;
/**
* @brief Header default constructor
*/
Header();
/**
* @brief isValid
* @return true if header is valid
*/
bool isValid() const;
/**
* @brief reset - reset all data and set for header invalid status
*/
void reset();
};
/**
* @brief The Package struct
*/
struct Package {
/**
* @brief hdr - header of package
*/
Header hdr;
/**
* @brief data - source data of package
*/
QByteArray data;
Package();
/**
* @brief isValid
* @return true if package is valid
*/
bool isValid() const;
/**
* @brief parse
* @return Qmap of package (default key if "value")
*/
QVariantMap parse() const;
/**
* @brief toBytes
* @return bytes array of packag
*/
QByteArray toBytes() const;
/**
* @brief reset - reset all data and set for package invalid status
*/
void reset();
};
}
#endif // SERVERPROTOCOL_H