mirror of
https://github.com/QuasarApp/Snake.git
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124 lines
2.5 KiB
C++
124 lines
2.5 KiB
C++
//#
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//# Copyright (C) 2021-2021 QuasarApp.
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//# Distributed under the GPLv3 software license, see the accompanying
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//# Everyone is permitted to copy and distribute verbatim copies
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//# of this license document, but changing it is not allowed.
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//#
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#include "layout.h"
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#include "clasteritem.h"
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#include <QtMath>
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namespace CRAWL {
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Layout::Layout() {
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}
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void Layout::add(ClasterItem *object) {
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Claster::add(object);
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updatePosition();
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}
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void Layout::remove(ClasterItem *object) {
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Claster::remove(object);
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updatePosition();
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}
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void Layout::changeLayout(const Refresh &fig) {
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_shape = fig;
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updatePosition();
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}
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void Layout::setDistance(int dist) {
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_distance = dist;
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updatePosition();
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}
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void Layout::updatePosition() {
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switch (_shape) {
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case CIRCLE:
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drawCircle();
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break;
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case SQUARE:
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drawSquare();
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break;
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case LINE:
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drawLine();
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break;
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default:
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break;
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}
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}
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void Layout::drawCircle() {
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if (objects().size() == 0) {
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QuasarAppUtils::Params::log(QString("The number of objects is zero. Add object."), QuasarAppUtils::Error);
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return;
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}
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float step = 360 / objects().size();
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int temp = 0;
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for (ClasterItem* object: objects()) {
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float x = _distance * qCos(step*temp);
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float y = _distance * qSin(step*temp);
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GroupObject::updatePosition(object->guiId(), {x, y, 0});
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temp++;
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}
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}
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void Layout::drawSquare() {
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if (objects().size() == 0) {
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QuasarAppUtils::Params::log(QString("The number of objects is zero. Add object."), QuasarAppUtils::Error);
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return;
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}
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int height = qFloor(qSqrt(objects().size()));
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int indObject = 0;
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for (auto idObj = objects().keyBegin(); idObj != objects().keyEnd(); idObj++) {
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float x = indObject % height;
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float y = qCeil(indObject / height);
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GroupObject::updatePosition(*idObj, {x + _distance,
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y + _distance,
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0});
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indObject++;
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}
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}
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void Layout::drawLine() {
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if (objects().size() == 0) {
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QuasarAppUtils::Params::log(QString("The number of objects is zero. Add object."), QuasarAppUtils::Error);
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return;
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}
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float xObject = 0;
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for (ClasterItem* object: objects()) {
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GroupObject::updatePosition(object->guiId(), {xObject + _distance, 0, 0});
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xObject++;
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}
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}
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}
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