#ifndef WORLD_H #define WORLD_H #define SPEEDWORLD 10 #include <QVector> #include "itemworld.h" #include "baseclass.h" #include "utils.h" #include "snake.h" class World : public BaseClass { private: Snake snake; QVector<ItemWorld*> items; double currentLong; int endLong; double spead; QString background; double speed; qint64 time; bool defiat = false; WorldRules oldRules; void clearItems(); void changeCountObjects(const QString &name, int count); public: World(); QMap<int, GuiObject*> init(const WorldRules &rules); ~World() override; void render() override; bool move(); bool isEnd(); const QVector<ItemWorld*>& getItems() const; bool isDefiat() const; WorldRules currentRules() const; }; #endif // WORLD_H