#include "guiobject.h" GuiObject::GuiObject(const QString &viewTempalte, QObject *ptr): QObject (ptr) { m_viewTemplate = viewTempalte; generateId(); } double GuiObject::angle() const { return m_angle; } QString GuiObject::texture() const { return m_texture; } void GuiObject::render() { } QRectF GuiObject::rect() const { return QRectF(m_x, m_y, m_w, m_h); } void GuiObject::setAngle(double angle) { m_angle = angle; emit angleChanged(m_angle); } int GuiObject::guiId() const { return m_guiId; } QString GuiObject::color() const { return m_color; } void GuiObject::setColor(QString color) { if (m_color == color) return; m_color = color; emit colorChanged(m_color); } double GuiObject::x() const { return m_x; } double GuiObject::y() const { return m_y; } double GuiObject::w() const { return m_w; } double GuiObject::h() const { return m_h; } void GuiObject::generateId() { static int id = 0; m_guiId = id++; } void GuiObject::setH(double h) { m_h = h; emit hChanged(m_h); } void GuiObject::reset() { setX(-1); setY(-1); } int GuiObject::radius() const { return m_radius; } QString GuiObject::viewTemplate() const { return m_viewTemplate; } void GuiObject::setRadius(int radius) { if (m_radius == radius) return; m_radius = radius; emit radiusChanged(m_radius); } void GuiObject::setW(double w) { m_w = w; emit wChanged(m_w); } void GuiObject::setY(double y) { m_y = y; emit yChanged(m_y); } void GuiObject::setX(double x) { m_x = x; emit xChanged(m_x); } void GuiObject::setTexture(const QString &texture) { m_texture = texture; emit textureChanged(m_texture); }