#ifndef SNAKE_H #define SNAKE_H #define SPEEDSNAKE 10 #include #include "head.h" #include "baseclass.h" class GuiObject; class Snake : public BaseClass { private: double rataticonDistance = 1; QVector items; double *speed = nullptr; bool isClick = false; int countClick = 0; bool dead = false; double sizeByLvl(double lvl, int count) const; void changeCountObjects(int count); double checDistance(int i); void clearItems(); public: Snake(); ~Snake() override; void clear(); void resetPosotion(); void kill(); bool isDead() const; void reverse(); void render() override; QMap init(int size, double *speed); bool isInited() const; const QVector& getItems() const; double getMovedLong() const; double getRataticonDistance() const; void setRataticonDistance(double value); int getDeadTimer() const; void setDeadTimer(int value); void unPause(); }; #endif // SNAKE_H