#ifndef WORLD_H #define WORLD_H #define SPEEDWORLD 10 #include <QVector> #include "itemworld.h" #include "baseclass.h" #include "snakeutils.h" #include "snake.h" class World : public BaseClass { private: Snake snake; QMultiMap<QString, ItemWorld*> items; double currentLong = 0; int endLong; double spead = 0, d_spead = 0; QString background; qint64 time; bool defiat = false; WorldRules oldRules; void clearItems(); void changeCountObjects(const QString &name, int count); public: World(); void clear(); QMap<int, GuiObject*> init(WorldRules rules); ~World() override; void render() override; void resetPosition(); bool move(); bool isEnd(); bool isDefiat() const; WorldRules currentRules() const; void reversClick(); double getCurrentLong() const; QMultiMap<QString, ItemWorld *> getItems() const; void unPause(); }; #endif // WORLD_H