#include "networkclient.h" #include "playerclientdata.h" #include int NetworkClient::loginedPlayer() const { return _loginedPlayer; } void NetworkClient::handleReceiveData(ClientProtocol::Command cmd, const QByteArray &obj) { if (cmd == ClientProtocol::Command::Player) { PlayerClientData data; data.fromBytes(obj); _playersDats[data.id()] = data; } } NetworkClient::NetworkClient() { }