#include "itemworld.h" #include #include ItemWorld::ItemWorld(double *speed, double x, double y){ this->speed = speed; this->x = x; this->y = y; } void ItemWorld::setSize(double x, double y) { sizeX = x; sizeY = y; } void ItemWorld::render() { qint64 tempTime = QDateTime::currentMSecsSinceEpoch() - time; double mx = x + *speed; x += (mx - x) / 1000 * tempTime; time = QDateTime::currentMSecsSinceEpoch(); } ItemWorld::~ItemWorld() { }