#include "clientprotocol.h" #include #define DEFAULT_GAME_PORT 7777 namespace ClientProtocol { Header::Header() { reset(); } bool Header::isValid() const { if (sizeof (*this) != 1) { return false; } switch (command) { case ping: { if (type > 1) return false; return true; } default: return false; } } void Header::reset() { size = 0; command = undefined; type = Responke; } Package::Package() { reset(); } bool Package::isValid() const { if (!hdr.isValid()) { return false; } return hdr.size == data.size(); } QVariantMap Package::parse() const { if (!isValid()) return QVariantMap(); QVariantMap res; switch (hdr.command) { case ping: { if (hdr.type == Responke) { res["res"] = "Pong"; } else { res["value"] = "Ping"; } break; } default: return res; } return res; } QByteArray Package::toBytes() const { QByteArray res; res.append(reinterpret_cast(const_cast(&hdr)), sizeof (hdr)); res.append(data); return res; } void Package::reset() { hdr.reset(); data.clear(); } }