#include "networkclasses.h" namespace ClientProtocol { NetworkClasses::NetworkClasses() { } bool NetworkClasses::isNumber(NetworkClasses::Type type) { return isInteger(type) || isReal(type); } bool NetworkClasses::isStream(NetworkClasses::Type type) { return isString(type) || isVariant(type); } bool NetworkClasses::isInteger(NetworkClasses::Type type) { return type == Int || type == UInt || type == Char || type == UChar || type == Short || type == UShort || type == SHA256; } bool NetworkClasses::isReal(NetworkClasses::Type type) { return type == Float || type == UFloat || type == Double || type == UDouble; } bool NetworkClasses::isString(NetworkClasses::Type type) { return type == String; } bool NetworkClasses::isArray(NetworkClasses::Type type) { return type & Array; } bool NetworkClasses::isVariant(NetworkClasses::Type type) { return type == Variant; } int NetworkClasses::getSizeType(NetworkClasses::Type type) { switch (type) { case Char: case UChar: return sizeof (char); case Short: case UShort: return sizeof(short); case Int: case UInt: return sizeof(int); case Float: case UFloat: return sizeof (float); case Double: case UDouble: return sizeof (double); case SHA256: return 32; default: return 0; } } }