//# //# Copyright (C) 2021-2021 QuasarApp. //# Distributed under the GPLv3 software license, see the accompanying //# Everyone is permitted to copy and distribute verbatim copies //# of this license document, but changing it is not allowed. //# #include "baff.h" #include "obstacleblue.h" #include "obstaclered.h" #include "abslvlcontrol.h" #include "abslvlworld.h" #include #include "Crawl/iworlditem.h" #include "Crawl/defaultlight.h" namespace AbstractLvl { AbsLvlWorld::AbsLvlWorld() { setCameraReleativePosition({20,0,100}); setCameraRotation(QQuaternion::fromEulerAngles({0,0,0})); } CRAWL::PlayableObject *AbsLvlWorld::initPlayer(int) const { return new AbsLvlSnake(); } CRAWL::WorldRule *AbsLvlWorld::initWorldRules() { return new CRAWL::WorldRule { {0, { {registerObject(), 10}, {registerObject(), 1} } }, {20, { {registerObject(), 10}, {registerObject(), 1} } }, {30, { {registerObject(), 40}, {registerObject(), 1} } } }; } QString AbsLvlWorld::initHdrBackGround() const { return "qrc:/hdr/hdr/plate_absLvl.hdr"; } QString AbsLvlWorld::description() const { return tr("This a abstract lvl"); } QString AbsLvlWorld::image() const { return "qrc:/hdr/hdr/testHDR.jpg"; } QString AbsLvlWorld::itemName() const { return tr("AbstractLvl"); } int AbsLvlWorld::cost() const { return 0; } CRAWL::IControl *AbsLvlWorld::initUserInterface() const { return new AbsLvlControl(); } void AbsLvlWorld::initControl(CRAWL::IControl *control) { return IWorld::initControl(control); } QString AbsLvlWorld::itemTextId() const { return "AbstractLevel"; } int AbsLvlWorld::requiredTier() const { return 0; } }