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ref #79 Fixing size obstacle obj.
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src/CrawlAbstractLvl/private
@ -19,7 +19,7 @@
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namespace AbstractLvl {
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AbsLvlWorld::AbsLvlWorld() {
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setCameraReleativePosition({50,0,200});
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setCameraReleativePosition({20,0,100});
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setCameraRatation(QQuaternion::fromEulerAngles({0,0,0}));
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}
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@ -11,7 +11,7 @@ namespace AbstractLvl {
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Baff::Baff() : IWorldItem(AUTO_CLASS_NAME) {
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setMash("qrc:/mesh/meshes/Baff.mesh");
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setSize({2,2,2});
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setSize({1,1,1});
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setColor("#00ff00");
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setposition({200, 0, 200});
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setZ(0);
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@ -10,7 +10,7 @@ namespace AbstractLvl {
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ObstacleBlue::ObstacleBlue() : IWorldItem(AUTO_CLASS_NAME) {
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setMash("qrc:/mesh/meshes/ObstacleBlue.mesh");
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setSize({2,2,2});
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setSize({1,1,1});
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setColor("#00bfff");
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setposition({250, 0, 200});
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setZ(0);
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@ -11,7 +11,7 @@ namespace AbstractLvl {
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ObstacleRed::ObstacleRed() : IWorldItem(AUTO_CLASS_NAME) {
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setMash("qrc:/mesh/meshes/ObstacleRed.mesh");
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setSize({2,2,2});
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setSize({1,1,1});
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setColor("#ff1927");
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setZ(0);
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}
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