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ref #110 Added new method for recalculate position.
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@ -22,10 +22,20 @@ void GroupObject::render(unsigned int tbfMsec) {
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for (ClasterItem* object: objects()) {
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if (Localpropertys *props = getLocalpropertys(object->guiId())) {
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if (!props->_rotation.isNull())
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if (!props->_rotation.isNull()) {
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object->setRotation(_this->rotation() * props->_rotation);
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object->setposition(_this->position() + props->_position);
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QVector3D reCalcVectorPs = reCalcPos(props->_position,
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_this->rotation().toEulerAngles());
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object->setposition(_this->position() + reCalcVectorPs);
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} else {
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object->setposition(_this->position() + props->_position);
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}
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}
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}
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@ -48,6 +58,31 @@ void GroupObject::updateRotation(int id, const QQuaternion &roatation) {
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_extrapropertys[id]._rotation = roatation;
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}
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const QVector3D GroupObject::reCalcPos(const QVector3D& pos, const QVector3D &eulerAngles) const
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{
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float alha = eulerAngles[0];
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float beta = eulerAngles[1];
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float gamma = eulerAngles[2];
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float x = pos[0];
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float y = pos[1];
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float z = pos[2];
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float newX = x*(qCos(alha)*qCos(beta)) +
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y*(qCos(alha)*qSin(beta)*qSin(gamma) - qSin(alha)*qCos(gamma)) +
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z*(qCos(alha)*qSin(beta)*qCos(gamma) + qSin(alha)*qSin(gamma));
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float newY = x*(qSin(alha)*qCos(beta)) +
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y*(qSin(alha)*qSin(beta)*qSin(gamma) + qCos(alha)*qCos(gamma)) +
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z*(qSin(alha)*qSin(beta)*qCos(gamma) - qCos(alha)*qSin(gamma));
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float newZ = x*(-qSin(beta)) +
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y*(qCos(beta)*qSin(gamma)) +
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z*(qCos(beta)*qCos(gamma));
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return QVector3D({newX, newY, newZ});
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}
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QQuaternion *GroupObject::getLocalrotation(int id) {
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if (_extrapropertys.contains(id)) {
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return &_extrapropertys[id]._rotation;
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@ -123,6 +123,8 @@ protected:
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private:
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QHash<int, Localpropertys> _extrapropertys;
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const QVector3D reCalcPos(const QVector3D& pos, const QVector3D& eulerAngles) const;
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};
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}
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#endif // GROUPOBJECT_H
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@ -38,7 +38,7 @@ CRAWL::WorldRule *AbsLvlWorld::initWorldRules() {
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}
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},
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{210,
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{250,
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{
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{registerObject<GroupObstacleRed>(), 1}, {registerObject<CRAWL::DefaultLight>(), 1}
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}
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@ -13,7 +13,7 @@ namespace AbstractLvl {
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GroupObstacleRed::GroupObstacleRed(): CRAWL::IWorldItem(AUTO_CLASS_NAME) {
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QQuaternion rotation =
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QQuaternion::fromAxisAndAngle(QVector3D(0,1,0), 90);
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QQuaternion::fromEulerAngles(QVector3D(0,0,60));
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setDistance(7);
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setRotation(rotation);
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