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fix proprs
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@ -22,7 +22,7 @@ class ParticleEffect : public IWorldItem
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{
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Q_OBJECT
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/**
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* if enabled is set to false, this emitter will not emit any particles.
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* @brief enabled if enabled is set to false, this emitter will not emit any particles.
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* Usually this is used to conditionally turn an emitter on or off. If you want to continue emitting burst,
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* keep emitRate at 0 instead of toggling this to false. The default value is true.
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*/
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