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mirror of https://github.com/QuasarApp/Snake.git synced 2025-05-07 23:19:43 +00:00

added init world methods

This commit is contained in:
Andrei Yankovich 2021-06-08 21:56:36 +03:00
parent 79564ebfa6
commit 56a0061c28
6 changed files with 63 additions and 11 deletions

@ -0,0 +1,6 @@
#include "iground.h"
IGround::IGround()
{
}

@ -0,0 +1,11 @@
#ifndef IGROUND_H
#define IGROUND_H
class IGround
{
public:
IGround();
};
#endif // IGROUND_H

@ -57,6 +57,11 @@ void IWorld::deinit() {
delete _worldRules;
}
void IWorld::generateGround() {
int count = 10;
TO-DU
}
void IWorld::addItem(const QString& group, IWorldItem* obj) {
_items.insert(obj->guiId(), WorldObjectWraper{obj, group});
_itemsGroup.insert(group, obj->guiId());
@ -78,7 +83,7 @@ bool IWorld::removeItem(int id) {
}
bool IWorld::removeAnyItemFromGroup(const QString &group) {
auto anyObject =_itemsGroup.value(group);
auto anyObject = _itemsGroup.value(group);
return removeItem(anyObject);
}
@ -90,7 +95,7 @@ void IWorld::worldChanged(const WorldObjects &objects) {
for (auto it = objects.begin(); it != objects.end(); ++it) {
int count = it.value() -_itemsGroup.count(it.key());
int count = it.value() - _itemsGroup.count(it.key());
if (count > 0) {
for ( int i = 0; i < count; ++i ) {

@ -12,6 +12,7 @@
class IWorldItem;
class IPlayer;
class Diff;
/**
* @brief WorldObjects This is map list of the avalable objects and its count on a lvl-long point.
@ -41,6 +42,14 @@ public:
IWorld();
virtual ~IWorld();
/**
* @brief generateGroundTile This method should be generate a new tile of the world.
* @return raw pointer to tile of the world ground.
* @note The tile count sets automaticly.
* @note All generated objects will be distroed automaticaly.
*/
virtual IWorldItem* generateGroundTile() = 0;
/**
* @brief initPlayer The implementation of This interface must be return playerObject.
* @return raw pointer to the player object.
@ -103,10 +112,23 @@ public:
*/
const IWorldItem * getItem(int id) const;
/**
* @brief hdrMap This method return path to hdr map of world.
* @return
*/
const QString &hdrMap() const;
signals:
void sigGameFinished(GameResult);
/**
* @brief sigGameFinished This signal emit when game are finished
* @brief result This is player statistics after finished level,
*/
void sigGameFinished(GameResult result);
/**
* @brief sigOBjctsListChanged This signal emited when lvel status are changed.
*/
void sigOBjctsListChanged(Diff);
protected:
/**
@ -121,6 +143,7 @@ private:
bool init();
void deinit();
void generateGround();
void worldChanged(const WorldObjects& objects);
void clearItems();
void addItem(const QString &group, IWorldItem *obj);

@ -3,6 +3,7 @@
#include <QQmlComponent>
#include <guiobject.h>
#include "SnakeProject/iworld.h"
#include "diff.h"
Engine::Engine() {
@ -59,10 +60,6 @@ bool Engine::remove(int id) {
return true;
}
Diff Engine::generateDiff() {
TO-DO
}
void Engine::setQmlEngine(QQmlEngine *newEngine) {
if (_engine == newEngine)
return;
@ -74,9 +71,17 @@ void Engine::setWorld(IWorld *world) {
if (_currentWorld == world)
return ;
if (_currentWorld) {
disconnect(_currentWorld, &IWorld::sigOBjctsListChanged,
this, &Engine::handleGameObjectsChanged);
}
_currentWorld = world;
handleGameObjectsChanged();
connect(_currentWorld, &IWorld::sigOBjctsListChanged,
this, &Engine::handleGameObjectsChanged,
Qt::QueuedConnection);
}
QString Engine::hdr() const {

@ -49,10 +49,13 @@ public:
*/
void setScane(QObject *newScane);
/**
* @brief currentWorld return pointer to current world object.
* @return raw pointer to current world object.
*/
IWorld *currentWorld() const;
void setCurrentWorld(IWorld *newCurrentWorld);
public slots:
private slots:
/**
* @brief handleGameObjectsChanged This slot invoked when games objects changed.
@ -67,7 +70,6 @@ signals:
private:
bool add(GuiObject* obj);
bool remove(int id);
Diff generateDiff();
QObject *_scane = nullptr;
QQmlEngine *_engine = nullptr;