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https://github.com/QuasarApp/Snake.git
synced 2025-05-07 23:19:43 +00:00
added init world methods
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parent
79564ebfa6
commit
56a0061c28
src/Core
6
src/Core/SnakeProject/iground.cpp
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6
src/Core/SnakeProject/iground.cpp
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@ -0,0 +1,6 @@
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#include "iground.h"
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IGround::IGround()
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{
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}
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11
src/Core/SnakeProject/iground.h
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11
src/Core/SnakeProject/iground.h
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@ -0,0 +1,11 @@
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#ifndef IGROUND_H
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#define IGROUND_H
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class IGround
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{
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public:
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IGround();
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};
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#endif // IGROUND_H
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@ -57,6 +57,11 @@ void IWorld::deinit() {
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delete _worldRules;
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}
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void IWorld::generateGround() {
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int count = 10;
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TO-DU
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}
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void IWorld::addItem(const QString& group, IWorldItem* obj) {
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_items.insert(obj->guiId(), WorldObjectWraper{obj, group});
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_itemsGroup.insert(group, obj->guiId());
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@ -78,7 +83,7 @@ bool IWorld::removeItem(int id) {
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}
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bool IWorld::removeAnyItemFromGroup(const QString &group) {
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auto anyObject =_itemsGroup.value(group);
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auto anyObject = _itemsGroup.value(group);
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return removeItem(anyObject);
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}
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@ -90,7 +95,7 @@ void IWorld::worldChanged(const WorldObjects &objects) {
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for (auto it = objects.begin(); it != objects.end(); ++it) {
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int count = it.value() -_itemsGroup.count(it.key());
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int count = it.value() - _itemsGroup.count(it.key());
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if (count > 0) {
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for ( int i = 0; i < count; ++i ) {
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@ -12,6 +12,7 @@
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class IWorldItem;
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class IPlayer;
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class Diff;
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/**
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* @brief WorldObjects This is map list of the avalable objects and its count on a lvl-long point.
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@ -41,6 +42,14 @@ public:
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IWorld();
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virtual ~IWorld();
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/**
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* @brief generateGroundTile This method should be generate a new tile of the world.
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* @return raw pointer to tile of the world ground.
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* @note The tile count sets automaticly.
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* @note All generated objects will be distroed automaticaly.
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*/
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virtual IWorldItem* generateGroundTile() = 0;
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/**
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* @brief initPlayer The implementation of This interface must be return playerObject.
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* @return raw pointer to the player object.
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@ -103,10 +112,23 @@ public:
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*/
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const IWorldItem * getItem(int id) const;
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/**
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* @brief hdrMap This method return path to hdr map of world.
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* @return
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*/
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const QString &hdrMap() const;
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signals:
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void sigGameFinished(GameResult);
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/**
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* @brief sigGameFinished This signal emit when game are finished
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* @brief result This is player statistics after finished level,
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*/
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void sigGameFinished(GameResult result);
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/**
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* @brief sigOBjctsListChanged This signal emited when lvel status are changed.
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*/
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void sigOBjctsListChanged(Diff);
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protected:
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/**
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@ -121,6 +143,7 @@ private:
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bool init();
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void deinit();
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void generateGround();
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void worldChanged(const WorldObjects& objects);
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void clearItems();
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void addItem(const QString &group, IWorldItem *obj);
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@ -3,6 +3,7 @@
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#include <QQmlComponent>
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#include <guiobject.h>
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#include "SnakeProject/iworld.h"
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#include "diff.h"
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Engine::Engine() {
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@ -59,10 +60,6 @@ bool Engine::remove(int id) {
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return true;
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}
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Diff Engine::generateDiff() {
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TO-DO
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}
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void Engine::setQmlEngine(QQmlEngine *newEngine) {
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if (_engine == newEngine)
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return;
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@ -74,9 +71,17 @@ void Engine::setWorld(IWorld *world) {
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if (_currentWorld == world)
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return ;
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if (_currentWorld) {
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disconnect(_currentWorld, &IWorld::sigOBjctsListChanged,
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this, &Engine::handleGameObjectsChanged);
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}
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_currentWorld = world;
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handleGameObjectsChanged();
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connect(_currentWorld, &IWorld::sigOBjctsListChanged,
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this, &Engine::handleGameObjectsChanged,
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Qt::QueuedConnection);
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}
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QString Engine::hdr() const {
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@ -49,10 +49,13 @@ public:
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*/
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void setScane(QObject *newScane);
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/**
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* @brief currentWorld return pointer to current world object.
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* @return raw pointer to current world object.
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*/
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IWorld *currentWorld() const;
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void setCurrentWorld(IWorld *newCurrentWorld);
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public slots:
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private slots:
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/**
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* @brief handleGameObjectsChanged This slot invoked when games objects changed.
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@ -67,7 +70,6 @@ signals:
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private:
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bool add(GuiObject* obj);
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bool remove(int id);
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Diff generateDiff();
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QObject *_scane = nullptr;
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QQmlEngine *_engine = nullptr;
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