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ref #110 Fixing method recalculate - change matrix angel.
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@ -58,21 +58,21 @@ const QVector3D GroupObject::reCalcPos(const QVector3D& pos, const QVector3D &eu
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float beta = eulerAngles[1];
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float gamma = eulerAngles[2];
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float x = pos[0];
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float y = pos[1];
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float z = pos[2];
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float x = pos.x();
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float y = pos.y();
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float z = pos.z();
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float newX = x*(qCos(alha)*qCos(beta)) +
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y*(qCos(alha)*qSin(beta)*qSin(gamma) - qSin(alha)*qCos(gamma)) +
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float newX = x*(qCos(beta)*qCos(gamma)) +
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y*(qCos(gamma)*qSin(alha)*qSin(beta) - qSin(gamma)*qCos(alha)) +
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z*(qCos(alha)*qSin(beta)*qCos(gamma) + qSin(alha)*qSin(gamma));
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float newY = x*(qSin(alha)*qCos(beta)) +
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float newY = x*(qSin(gamma)*qCos(beta)) +
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y*(qSin(alha)*qSin(beta)*qSin(gamma) + qCos(alha)*qCos(gamma)) +
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z*(qSin(alha)*qSin(beta)*qCos(gamma) - qCos(alha)*qSin(gamma));
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z*(qSin(gamma)*qSin(beta)*qCos(alha) - qCos(gamma)*qSin(gamma));
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float newZ = x*(-qSin(beta)) +
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y*(qCos(beta)*qSin(gamma)) +
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z*(qCos(beta)*qCos(gamma));
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y*(qCos(beta)*qSin(alha)) +
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z*(qCos(alha)*qCos(beta));
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return QVector3D({newX, newY, newZ});
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}
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@ -13,7 +13,7 @@ namespace AbstractLvl {
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GroupObstacleRed::GroupObstacleRed(): CRAWL::IWorldItem(AUTO_CLASS_NAME) {
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QQuaternion rotation =
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QQuaternion::fromEulerAngles(QVector3D(0,0,60));
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QQuaternion::fromEulerAngles(QVector3D(0,0,-90));
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setDistance(7);
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setRotation(rotation);
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