mirror of
https://github.com/QuasarApp/Snake.git
synced 2025-04-26 09:44:40 +00:00
fix enviroment
This commit is contained in:
parent
f42b8a0087
commit
4b028d0997
@ -56,7 +56,7 @@ public:
|
||||
item->setRadius(radius());
|
||||
item->setAxis(_axis);
|
||||
item->setAngularVelocity(lengthToSpeed(_dayLengthSec));
|
||||
item->setLightForce(_radius * 30);
|
||||
item->setLightForce(lengthForce());
|
||||
|
||||
Claster::add(item);
|
||||
} else {
|
||||
@ -90,7 +90,7 @@ public:
|
||||
_radius = newRadius;
|
||||
|
||||
for (auto object: objects()) {
|
||||
reinterpret_cast<DayItem*>(object)->setLightForce(_radius * 30);
|
||||
reinterpret_cast<DayItem*>(object)->setLightForce(lengthForce());
|
||||
reinterpret_cast<DayItem*>(object)->setRadius(_radius);
|
||||
|
||||
}
|
||||
@ -154,8 +154,12 @@ private:
|
||||
return (2 * M_PI * radius()) / length;
|
||||
}
|
||||
|
||||
int _radius = 2000;
|
||||
float _dayLengthSec = 160;
|
||||
float lengthForce() const {
|
||||
return _radius * 15;
|
||||
}
|
||||
|
||||
int _radius = 1000;
|
||||
float _dayLengthSec = 360;
|
||||
QVector3D _axis = {1,0,0};
|
||||
};
|
||||
|
||||
|
@ -35,15 +35,15 @@ const IWorldItem *IWorldItem::getPlayer() const {
|
||||
|
||||
void IWorldItem::render(unsigned int) {
|
||||
if (_playerObject->position().distanceToPoint(position()) >
|
||||
_world->cameraReleativePosition().z() * 2) {
|
||||
_world->cameraReleativePosition().z() * 3) {
|
||||
|
||||
float dX = _world->cameraReleativePosition().z() +
|
||||
float dX = _world->cameraReleativePosition().z() * 2 +
|
||||
(rand() % static_cast<int>(_world->cameraReleativePosition().z()));
|
||||
|
||||
setX(_playerObject->position().x() + dX);
|
||||
|
||||
float dY = (rand() % static_cast<int>(_world->cameraReleativePosition().z() * 2)
|
||||
- _world->cameraReleativePosition().z());
|
||||
float dY = (rand() % static_cast<int>(_world->cameraReleativePosition().z() * 3)
|
||||
- _world->cameraReleativePosition().z() * 1.5);
|
||||
|
||||
setY(_playerObject->position().y() + dY);
|
||||
}
|
||||
|
@ -17,7 +17,7 @@ Node {
|
||||
PointLight {
|
||||
id : sun
|
||||
|
||||
brightness: (model)? model.lightForce: 100
|
||||
brightness: (model)? model.lightForce * model.visible: 100
|
||||
color: (model)? model.color: "#ffffff"
|
||||
castsShadow: (model)? model.castsShadow: 0
|
||||
shadowFactor: (model)? model.shadowFactor: 0
|
||||
@ -26,12 +26,17 @@ Node {
|
||||
shadowBias: (model)? model.shadowBias: 0
|
||||
shadowMapQuality: Light.ShadowMapQualityHigh
|
||||
|
||||
Behavior on brightness {
|
||||
NumberAnimation {
|
||||
duration: 5000
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rotation: (model)? model.ratation: Qt.quaternion(0, 0, 0, 0)
|
||||
scale: (model)? model.size: Qt.vector3d(0, 0, 0);
|
||||
position: (model) ? model.position: Qt.vector3d(0,0,0);
|
||||
visible: (model)? model.visible: false
|
||||
visible: sun.brightness
|
||||
|
||||
}
|
||||
|
@ -21,8 +21,8 @@ namespace TestLvl {
|
||||
|
||||
|
||||
World::World() {
|
||||
setCameraReleativePosition({0,0,100});
|
||||
setCameraRatation(QQuaternion::fromEulerAngles({0,0,-90}));
|
||||
setCameraReleativePosition({50,0,100});
|
||||
setCameraRatation(QQuaternion::fromEulerAngles({0,0,0}));
|
||||
}
|
||||
|
||||
CRAWL::WorldRule *World::initWorldRules() {
|
||||
|
@ -29,8 +29,8 @@
|
||||
namespace JungleLvl {
|
||||
|
||||
World::World() {
|
||||
setCameraReleativePosition({0,0,100});
|
||||
setCameraRatation(QQuaternion::fromEulerAngles({0,0,-90}));
|
||||
setCameraReleativePosition({50,0,100});
|
||||
setCameraRatation(QQuaternion::fromEulerAngles({0,0,0}));
|
||||
}
|
||||
|
||||
CRAWL::WorldRule *World::initWorldRules() {
|
||||
|
Loading…
x
Reference in New Issue
Block a user