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added more descriptions
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@ -55,6 +55,8 @@ struct LocalPropertyes {
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* All done. Now the weapon will be static on forward of the Player object.
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*
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* You can change the position and rotation of the weapon object using updatePosition and updateRotation methods.
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*
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* @note This class requried the GuiObject functions as a parent class.
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*/
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class GroupObject: public IRender, public Claster
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{
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