2021-09-04 17:10:25 +03:00
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//#
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//# Copyright (C) 2021-2021 QuasarApp.
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//# Distributed under the GPLv3 software license, see the accompanying
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//# Everyone is permitted to copy and distribute verbatim copies
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//# of this license document, but changing it is not allowed.
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//#
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#include "controlpos.h"
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2021-09-08 22:20:52 +03:00
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#include "clasteritem.h"
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#include <QtMath>
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2021-09-04 17:10:25 +03:00
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namespace CRAWL {
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ControlPos::ControlPos() {
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}
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void ControlPos::add(ClasterItem *object) {
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2021-09-08 22:20:52 +03:00
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Claster::add(object);
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updatePosition();
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2021-09-04 17:10:25 +03:00
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}
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void ControlPos::remove(ClasterItem *object) {
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2021-09-08 22:20:52 +03:00
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Claster::remove(object->guiId());
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updatePosition();
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2021-09-04 17:10:25 +03:00
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}
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2021-09-08 22:20:52 +03:00
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void ControlPos::changeLayout(const Refresh &fig) {
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_shape = fig;
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}
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2021-09-04 17:10:25 +03:00
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2021-09-08 22:20:52 +03:00
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void ControlPos::setDistance(int dist) {
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_distance = dist;
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}
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void ControlPos::updatePosition() {
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switch (_shape) {
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case CIRCLE:
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drawCircle();
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break;
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case SQUARE:
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drawSquare();
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break;
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case LINE:
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break;
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default:
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break;
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}
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}
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2021-09-04 17:10:25 +03:00
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2021-09-08 22:20:52 +03:00
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void ControlPos::drawCircle() {
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2021-09-09 22:37:05 +03:00
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if (objects().size() == 0) {
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QuasarAppUtils::Params::log(QString("The number of objects is zero. Add object."));
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return;
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}
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2021-09-08 22:20:52 +03:00
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float step = 360 / objects().size();
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int temp = 0;
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for (ClasterItem* object: objects()) {
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float x = _distance * qCos(step*temp);
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float y = _distance * qSin(step*temp);
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GroupObject::updatePosition(object->guiId(), {x, y, 0});
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temp++;
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}
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2021-09-08 22:20:52 +03:00
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}
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void ControlPos::drawSquare() {
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2021-09-09 22:37:05 +03:00
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if (objects().size() == 0) {
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QuasarAppUtils::Params::log(QString("The number of objects is zero. Add object."));
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return;
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}
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2021-09-08 22:20:52 +03:00
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2021-09-09 22:37:05 +03:00
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int height = qFloor(qSqrt(objects().size()));
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int width = qCeil(qSqrt(objects().size()));
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2021-09-09 22:37:05 +03:00
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int coutObj = 0;
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for (int y = 0; y < height; y++) {
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coutObj = coutObj+y;
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for (int x = 0; x < width; x++) {
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if (coutObj == objects().size()) {
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return;
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}
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GroupObject::updatePosition(objects()[coutObj]->guiId(), {float(x + _distance),
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float(y + _distance),
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0});
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coutObj++;
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}
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}
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}
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}
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