2021-06-06 15:53:49 +03:00
|
|
|
#include "engine.h"
|
|
|
|
|
|
|
|
#include <QQmlComponent>
|
|
|
|
#include <guiobject.h>
|
|
|
|
|
|
|
|
Engine::Engine() {
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
QObject *Engine::scane() {
|
|
|
|
return _scane;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Engine::handleGameObjectsChanged(Diff diff) {
|
|
|
|
|
|
|
|
for (const auto &item: diff.getAddedIds()) {
|
|
|
|
add(item);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int id: diff.getRemoveIds()) {
|
|
|
|
remove(id);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bool Engine::add(GuiObject *obj) {
|
|
|
|
|
|
|
|
if (!_engine)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if (!_scane)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
// Using QQmlComponent
|
|
|
|
QQmlComponent component(_engine,
|
|
|
|
QUrl::fromLocalFile("MyItem.qml"),
|
|
|
|
_scane);
|
|
|
|
QObject *object = component.create();
|
|
|
|
|
|
|
|
if (!object)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if (!object->setProperty("model", QVariant::fromValue(obj)))
|
|
|
|
return false;
|
|
|
|
|
|
|
|
_qmlObjects.insert(obj->guiId(), object);
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool Engine::remove(int id) {
|
|
|
|
if (!_qmlObjects.contains(id)) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
_qmlObjects[id]->deleteLater();
|
|
|
|
_qmlObjects.remove(id);
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2021-06-07 17:37:03 +03:00
|
|
|
void Engine::setQmlEngine(QQmlEngine *newEngine) {
|
2021-06-06 15:53:49 +03:00
|
|
|
if (_engine == newEngine)
|
|
|
|
return;
|
|
|
|
|
|
|
|
_engine = newEngine;
|
|
|
|
}
|
2021-06-07 17:37:03 +03:00
|
|
|
|
|
|
|
void Engine::setWorld(const IWorld *world) {
|
|
|
|
|
|
|
|
}
|