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#include "controller.h"
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#include <cmath>
#include <ctime>
#include "diff.h"
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#include <lvls.h>
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#include "ProfileViewItems/mainmenumodel.h"
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Controller::Controller() {
srand(static_cast<unsigned int>(time(nullptr)));
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timer = new QTimer();
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timer->setInterval(1);
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_networkModel = new MainMenuModel(this);
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connect(timer, SIGNAL(timeout()), this, SLOT(update()));
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connect(_networkModel, &MainMenuModel::newGame, this, &Controller::handleNewGame);
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}
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Controller::~Controller() {
}
bool Controller::nextLvl() {
if (lvl + 1 >= lvls.size()) {
return true;
}
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m_generalLong += static_cast<int>(world.getCurrentLong());
generateDiff(world.init(lvls.value(++lvl)));
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startTimer();
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return false;
}
void Controller::generateDiff(const QMap<int, GuiObject *>& objs) {
auto removeIds = objectsContainer.keys();
QList<int> addedIds;
for (auto i = objs.begin(); i != objs.end(); ++i) {
if (objectsContainer.contains(i.key())) {
removeIds.removeOne(i.key());
} else {
objectsContainer.insert(i.key(), i.value());
addedIds.push_back(i.key());
}
}
if (removeIds.size() || addedIds.size()) {
Diff diff;
diff.setRemoveIds(removeIds);
diff.setAddedIds(addedIds);
emit gameObjectsChanged(diff);
}
}
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void Controller::update() {
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if (pause) {
return;
}
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world.render();
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if(world.isDefiat()) {
stopTimer();
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emit finished(false, lvl, world.getCurrentLong());
}
if (world.isEnd()) {
stopTimer();
emit finished(true, lvl, world.getCurrentLong());
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}
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long_changed(static_cast<int>(world.getCurrentLong()));
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generalLongchanged(generalLong());
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}
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void Controller::handleNewGame() {
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world.resetPosition();
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WorldRules newGameRules = lvls.first();
lvl = 0;
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m_generalLong = 0;
generateDiff(world.init(newGameRules));
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startTimer();
}
QObject *Controller::getGameObject(int id) {
return objectsContainer.value(id, nullptr);
}
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void Controller::startTimer() {
timer->start();
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}
void Controller::stopTimer() {
timer->stop();
}
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int Controller::long_() const {
return static_cast<int>(world.getCurrentLong());
}
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int Controller::generalLong() const {
return m_generalLong + long_();
}
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QObject *Controller::mainMenuModel() const {
return _networkModel;
}
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void Controller::buttonPress() {
world.reversClick();
}
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void Controller::setPause(bool p){
pause = p;
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if (!pause) {
world.unPause();
}
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}