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2019-08-06 22:01:36 +03:00
#include "networkclient.h"
#include "playerclientdata.h"
#include <updateplayerdata.h>
int NetworkClient::loginedPlayer() const {
return _loginedPlayer;
}
void NetworkClient::handleReceiveData(ClientProtocol::Command cmd,
const QByteArray &obj) {
if (cmd == ClientProtocol::Command::Player) {
PlayerClientData data;
data.fromBytes(obj);
_playersDats[data.id()] = data;
}
}
NetworkClient::NetworkClient() {
}