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29 lines
609 B
C
29 lines
609 B
C
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#ifndef GAMEDATA_H
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#define GAMEDATA_H
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#include <updateplayerdata.h>
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namespace ClientProtocol {
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class GameData: public UpdatePlayerData
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{
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private:
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QList<int> timeClick;
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public:
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GameData();
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QList<int> getTimeClick() const;
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void setTimeClick(const QList<int> &value);
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int& operator[](int index);
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BaseNetworkObject *create() const override;
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NetworkClassSize classSize() const override;
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QDataStream &writeToStream(QDataStream &stream) const override;
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QDataStream &readFromStream(QDataStream &stream) override;
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bool isValid() const override;
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};
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}
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#endif // GAMEDATA_H
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