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2019-04-29 14:39:48 +03:00
#ifndef GAMEDATA_H
#define GAMEDATA_H
#include <updateplayerdata.h>
namespace ClientProtocol {
class GameData: public UpdatePlayerData
{
private:
QList<int> timeClick;
public:
GameData();
QList<int> getTimeClick() const;
void setTimeClick(const QList<int> &value);
int& operator[](int index);
BaseNetworkObject *create() const override;
NetworkClassSize classSize() const override;
QDataStream &writeToStream(QDataStream &stream) const override;
QDataStream &readFromStream(QDataStream &stream) override;
bool isValid() const override;
};
}
#endif // GAMEDATA_H