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LIEF/doc/sphinx/installation.rst
2019-07-08 08:40:10 +02:00

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Installation and Integration
============================
SDK
---
For each platform there is an SDK that contains:
* Static library
* Headers
* Examples
Nightly build can be downloaded here: https://lief-project.github.io/packages/sdk while releases are available here: https://github.com/lief-project/LIEF/releases.
Python
------
Since 0.10.0
************
To install nightly build (master):
.. code-block:: console
$ pip install [--user] --index-url https://lief-project.github.io/packages lief
Python packages can be found here: https://lief-project.github.io/packages/lief
To install **release** package
.. code-block:: console
$ pip install lief
Release packages can be found here: `Releases <https://github.com/lief-project/LIEF/releases>`_
Using ``setup.py``, one can build and install lief as follows:
.. code-block:: console
$ python ./setup.py [--user] install
From 0.8.0 to 0.9.0
*******************
To install **release** package
.. code-block:: console
$ pip install pylief-VERSION.zip
Release packages can be found here: `Releases <https://github.com/lief-project/LIEF/releases>`_
Before 0.8.0
************
To install the Python API (example with ``Python 3.5``):
.. code-block:: console
$ pip install lief-XX.YY.ZZ_py35.tar.gz
Visual Studio Integration
-------------------------
The pre-built SDK is compiled in release configuration with the *Multi-threaded* runtime library.
As example we compile the following snippet with Visual Studio 2015
.. code-block:: cpp
#include "stdafx.h"
#include <LIEF/LIEF.hpp>
int main()
{
std::unique_ptr<LIEF::PE::Binary> pe_binary = LIEF::PE::Parser::parse("C:\\Windows\\explorer.exe");
std::cout << *pe_binary << std::endl;
return 0;
}
First the build type must be set to ``Release``:
.. figure:: _static/windows_sdk/s1.png
:align: center
Build type set to ``Release``
Then we need to specify the location of the LIEF include directory:
.. figure:: _static/windows_sdk/s2.png
:align: center
LIEF include directory
and the location of the ``LIEF.lib`` library:
.. figure:: _static/windows_sdk/s5.png
:align: center
LIEF library
As ``LIEF.lib`` was compiled with the ``\MT`` flag we have to set it:
.. figure:: _static/windows_sdk/s3.png
:align: center
*Multi-threaded* as runtime library
LIEF makes use of ``and, or, not`` C++ keywords. As **MSVC** doesn't support these keywords by default, we need to add the special file ``iso646.h``:
.. figure:: _static/windows_sdk/s4.png
:align: center
Add ``iso646.h`` file
XCode Integration
-----------------
To integrate LIEF within a XCode project, one needs to follow these steps:
First we create a new project:
.. figure:: _static/xcode_integration/step1.png
:align: center
New Project
For this example we select a *Command Line Tool*:
.. figure:: _static/xcode_integration/step2.png
:align: center
Command Line Tool
.. figure:: _static/xcode_integration/step3.png
:align: center
Project options
Then we need to add the static library ``libLIEF.a`` or the shared one (``libLIEF.dylib``)
.. figure:: _static/xcode_integration/step4.png
:align: center
Project configuration - Build Phases
.. figure:: _static/xcode_integration/step5.png
:align: center
Project configuration - Build Phases
.. figure:: _static/xcode_integration/step6.png
:align: center
Project configuration - Build Phases
In the `Build Settings - Search Paths` one needs to specify the paths to the **include directory** and to location of the LIEF libraries (``libLIEF.a`` and/or ``libLIEF.dylib``)
.. figure:: _static/xcode_integration/step7.png
:align: center
Libraries and Include search paths
Once the new project configured we can use LIEF:
.. figure:: _static/xcode_integration/code.png
:align: center
Source code
and run it:
.. figure:: _static/xcode_integration/result.png
:align: center
Output
CMake Integration
-----------------
External Project
****************
Using `CMake External Project <https://cmake.org/cmake/help/v3.0/module/ExternalProject.html>`_:
.. literalinclude:: _static/CMakeExternalProject.cmake
:language: cmake
:lines: 1-42
And now, to be integrated within a project:
.. literalinclude:: _static/CMakeExternalProject.cmake
:language: cmake
:lines: 47-
For the compilation:
.. literalinclude:: _static/ReadmeExternalProject.rst
:language: rst
:lines: 1-42
A *full* example is available in the ``examples/cmake/external_project`` directory.
find_package()
**************
Using `CMake find_package() <https://cmake.org/cmake/help/v3.0/command/find_package.html>`_:
.. literalinclude:: _static/CMakeFindPackage.cmake
:language: cmake
:lines: 5-19
And now, to be integrated within a project:
.. literalinclude:: _static/CMakeFindPackage.cmake
:language: cmake
:lines: 20-
For the compilation:
.. literalinclude:: _static/ReadmeFindPackage.rst
:language: rst
A *full* example is available in the ``examples/cmake/find_package`` directory.