mirror of
https://github.com/QuasarApp/Heart.git
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143 lines
3.4 KiB
C++
143 lines
3.4 KiB
C++
#ifndef CLIENT_CP_H
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#define CLIENT_CP_H
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#include "clientprotocol_global.h"
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#include "clientprotocol.h"
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#include <QObject>
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#include <QSet>
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class QTcpSocket;
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class Player;
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class BaseItem;
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class testSankeServer;
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namespace ClientProtocol {
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class CLIENTPROTOCOLSHARED_EXPORT BaseClient: public QObject
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{
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Q_OBJECT
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private:
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QTcpSocket *_destination;
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BasePackage _downloadPackage;
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QByteArray _token;
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int currentIndex = 0;
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QHash<unsigned char, QVariantMap> _requestsMap;
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QHash<quint8, bool> _subscribe; // command and data confirmation
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QString _address = LOCAL_SNAKE_SERVER;
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unsigned short _port = DEFAULT_SNAKE_PORT;
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bool receiveData(const QByteArray &obj, BaseHeader hdr);
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void setLoginStatus(bool newStatus);
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void setOnlineStatus(bool newStatus);
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bool sendPackage(BasePackage &pkg);
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inline unsigned char nextIndex();
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QByteArray generateHash(const QByteArray &pass) const;
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private slots:
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void incommingData();
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void handleDisconnected();
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protected:
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int _currentUserId = -1;
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public:
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explicit BaseClient(const QString& addrress = LOCAL_SNAKE_SERVER,
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unsigned short port = DEFAULT_SNAKE_PORT,
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QObject * ptr = nullptr);
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/**
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* @brief login - register or login a user
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* @param gmail - gmail of user
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* @param pass - hash of pass of user
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* @param error - error ( if all good this variable is empty)
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* @return true if message sendet
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*/
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bool virtual login(const QString& gmail, const QByteArray &pass, bool newUser = false);
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/**
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* @brief registration - it is wraper of login method
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* @return true if message sendet
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*/
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bool virtual registration(const QString& gmail, const QByteArray &pass);
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bool ping();
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void loginOut();
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void dissconnectFromHost();
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void connectToHost(const QString &addrress, unsigned short port);
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void reconnectToHost();
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/**
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* @brief updateData
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* @return true if refresh seсcessfully completed
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*/
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bool updateData();
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/**
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* @brief savedata
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* @param gameData - data of lvl
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* @return true if all good
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*/
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bool savaData(const QList<int> &gameData);
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/**
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* @brief getItem
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* @param id of item
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* @return item data
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*/
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bool getItem(int id);
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/**
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* @brief getPlayer
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* @param id of player
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* @return player data
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*/
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bool getPlayer(int id);
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/**
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* @brief isOnline
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* @return true if client is connected to server and get rsapub key
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*/
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const bool &isOnline() const;
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/**
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* @brief isLogin
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* @return true if player is online
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*/
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const bool &isLogin() const;
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/**
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* @brief setSubscribe change subscribe of command "cmd"
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* @param cmd - command of subscribe
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* @param subscribe - boolean barametr. true is subscribe, false is unsubscribe
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* @param id - id of object for commands (Player and Item).
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* If this parameter is -1 then subscribe on all changes of objects.
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* @return true if all good
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*/
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bool setSubscribe(Command cmd, bool subscribe, int id = -1);
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/**
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* @brief getSubscribe
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* @return set of current subscribe commands
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*/
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QHash<quint8, bool> getSubscribe() const;
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friend class ::testSankeServer;
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signals:
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void sigIncommingData(Command cmd, const QByteArray& obj);
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void onlineChanged(bool);
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void loginChanged(bool);
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};
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}
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#endif // CLIENT_CP_H
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