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#include "backEnd.h"
#include <cmath>
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#include <QDataStream>
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#include <QDir>
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BackEnd::BackEnd():
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QObject()
{
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_settings = QuasarAppUtils::Settings::get();
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}
void BackEnd::reset(){
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_settings->setValue("isFirstStart", true);
_settings->setValue("lvl", 1);
_settings->setValue("animation", true);
_settings->setValue("randomColor", false);
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if (_gameState) {
_gameState->deleteLater();
}
_gameState = new GameState();
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}
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void BackEnd::writeConfig() const {
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_settings->sync();
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}
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bool BackEnd::randomColor() const {
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return _settings->getValue("randomColor", false).toBool();
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}
void BackEnd::setRandomColor(bool random) {
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_settings->setValue("randomColor", random);
emit randomColorChanged();
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}
bool BackEnd::animation() const{
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return _settings->getValue("animation", true).toBool();
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}
void BackEnd::setAnimation(bool name) {
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_settings->setValue("animation", name);
emit animationChanged();
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}
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void BackEnd::readCnfig() {
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QFile f(MAIN_SETINGS_FILE);
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if(f.exists() && f.open(QIODevice::ReadOnly)){
QDataStream stream(&f);
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unsigned short lvl;
bool isFirstStart, _animation, _randomColor;
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stream >> lvl;
stream >> isFirstStart;
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stream >> _animation;
stream >> _randomColor;
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stream >> _gameState;
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f.close();
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if(lvl < 1 || lvl > 99) {
lvl = 1;
}
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setAnimation(_animation);
setRandomColor(_randomColor);
setRandomColor(isFirstStart);
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emit firstChanged();
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}
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}
unsigned short BackEnd::getMinSteps(const unsigned short lvl) const{
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return static_cast<unsigned short>(pow(2, lvl)) - 1;
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}
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void BackEnd::save(short lvl){
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_settings->setValue("lvl", static_cast<unsigned short>(lvl));
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}
bool BackEnd::isFirst()const{
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return _settings->getValue("isFirstStart", true).toBool();
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}
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void BackEnd::setShowHelp(bool state) {
_settings->setValue("isFirstStart", state);
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emit firstChanged();
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}
short BackEnd::read()const{
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return static_cast<short>(_settings->getValue("lvl", 1).toInt());
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}
BackEnd::~BackEnd(){
writeConfig();
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if (_gameState) {
delete _gameState;
}
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}
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QString BackEnd::profile() const {
return _localProfilesList.value(_profileIndex);
}
QStringList BackEnd::profileList() const {
return _localProfilesList;
}
int BackEnd::profileIndex() const {
return _profileIndex;
}
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QObject* BackEnd::gameState() {
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return _gameState;
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}
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void BackEnd::setProfileList(QStringList profileList) {
if (_localProfilesList == profileList)
return;
_localProfilesList = profileList;
emit profileListChanged(_localProfilesList);
}